AI Insights · Timothy · October 2025
Top Educational Games Performance in South America: Q3 2025
Explore the latest trends in downloads, revenue, and active users for the top educational games in South America during Q3 2025.
In the third quarter of 2025, the educational games sector in South America saw diverse trends across leading applications on a unified platform, drawing data from both iOS and Android. Here’s a closer look at the performance metrics for the top five educational games, according to Sensor Tower.
Lingokids - Play and Learn from Monkimun Inc experienced a gradual decline in weekly revenue, starting at about $42.7K and dipping to $31.7K by the end of the quarter. Downloads fluctuated, peaking early at 81.6K in mid-July, then tapering to 53.8K by late September. Active users decreased from 363.5K to 317.2K over the quarter.
LogicLike: Kids Learning Games by Massiana demonstrated relative stability in revenue, maintaining around $13K throughout the quarter. Downloads saw a notable rise, reaching a high of 49.7K in mid-September, while active users increased from 97K to 117.3K by quarter's end.
Buddy.ai: Kids Learning Games from MyBuddy.ai showed a consistent weekly revenue trend, averaging around $13K, with a slight uptick to $12.9K in late September. Downloads were variable, with a significant increase to 87.8K in the final week, while active users fluctuated, ending the quarter at 249.1K.
Keiki Learning games for Kids by BENIPOL LIMITED saw a steady revenue stream, rising to $11K in early August before settling at $8.7K. Downloads surged mid-quarter, peaking at 31.4K in late July, while active users grew from 10.4K to 18.6K by quarter's end.
PlayKids+ Kids Learning Games from SandBox Group displayed minor fluctuations in revenue, averaging around $7K. Downloads remained consistent, hovering around 12K, while active users showed a decline, closing the quarter at 61.5K.
For more detailed insights and data on these applications, visit Sensor Tower.